Comics story tell in pictures and frames. This is an obvious similarity between film and comic. Comics however, are restricted by space and speech bubbles, so they have to be minimal with they story they tell. Films may use all the dialogues in the world, as many images as they want. The problem is that most scriptwriters focus on descriptions of character, locations, objects, themes and witty or philosophical dialogue. Comics may help a scriptwriter understand the power of minimal images and how to get the message across with as little change of cuts or shots and reducing dialogue to the bare roots.
In the cartoon above attention is framed on a dancing tree: Something incredible. It is obvious that the man in the car is oblivious to it. Some other tragedy is on his mind. There is no backstory to the man's tragedy, no explanation. It is not needed, because the focus is on the man's present rather than on what happened before. If you had to use this comic for a story what could you use instead of a dancing tree? Notice how 6 panels frame the tree before the close up to the protagonist in the car. Notice the tree in the back ground. Wider shot for last panel.
Here is another no dialogue panel. This one is cut into frames with gutters in between. The gutters are the empty untold sequences of the story. Something happens between each frame but we are not told. If it were a film: Shot 1 is a figure in the distance. Shot 2 is the character in Mid-shot. Shot 3 is an empty location. Shot 4 is a long shot of the character in that location. Shot 5 The character is alone in frame. The location has been established so there is no need to frame it. Here the character is all important as he finally voices the words, 'This is the only place that still feels the same.' This raises questions as to why he feels this way. The raising of questions is as important to comics as it is to film.Some coins. Rain. The character's face. The character is introduced through the coins he holds, the puddles at his feet, before we get to the face. A bus in the distance, closer and closer. Three frames and the gutters in between imply a time - 3 beats. There is no rush to tell this story. The character's face. The bus has passed him. He has missed the bus. Why? It is raining heavily. It is because he was late for the bus stop or because he decided to save what money he had for something else?
Sometimes scouts spend months fretting about locations. How about 1 location and a simple one like a balcony. These people are escaping using a rope. The gun held in one of the protagonist's hands suggest that they have attempted a robbery. One could experiment with other reasons why they are escaping from the building or not give it away, allowing the audience to enter the guessing game.
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